Claude Opus 5.5, four overnight builds

Each build got one detailed brief and a time budget. Claude Opus 5.5 then worked alone in Claude Code: planning, writing code, taking its own screenshots, fixing what it saw. Nobody answered questions, nobody touched the code.

What you open below is exactly what it shipped. All four stopped on their own before the budget ran out.

Freeride snowboard game built by Claude Opus 5.5

Fall Line

A freeride snowboard and ski game on one huge mountain

Work time
339 min of 6 h
Commits
111
Try
M opens the drop-in map, any key takes over the demo rider
Play it →
Voxel diorama built by Claude Opus 5.5

Operation Tidewater

A living voxel diorama with its own camera tour

Work time
205 min of 4 h
Commits
65
Open it →
City block through five decades, built by Claude Opus 5.5

Chrono City

One Toronto block, 1945 to 2025

Work time
164 min of 4 h
Commits
66
Try
Keys 1 to 5 jump between decades
Open it →
Pirate ship at sunset built by Claude Opus 5.5

Pirate Ship at Sunset

A real-time cinematic, Space fires a broadside

Work time
137 min of 3 h
Commits
86
Open it →

Model: Claude Opus 5.5, effort xhigh, in Claude Code (headless, no MCP servers) · Prompts: every brief exactly as it was sent, plus the model’s own README for each build · Assets: everything is procedural code, no image, music or video generation models were allowed · Preview images: frames from recordings of the builds running, not staged.

Honest notes. Chrono City ran twice: I stopped the first attempt because the machine it ran on was overheating, the version here is a fresh second run with the same brief. Fall Line’s brief asked it to recreate the gameplay of a well known freeride game without using its name or any of its assets.