Each build got one detailed brief and a time budget. Claude Opus 5.5 then worked alone in Claude Code: planning, writing code, taking its own screenshots, fixing what it saw. Nobody answered questions, nobody touched the code.
What you open below is exactly what it shipped. All four stopped on their own before the budget ran out.
Model: Claude Opus 5.5, effort xhigh, in Claude Code (headless, no MCP servers) ·
Prompts:every brief exactly as it was sent, plus the model’s own README for each build ·
Assets: everything is procedural code, no image, music or video generation models were allowed ·
Preview images: frames from recordings of the builds running, not staged.
Honest notes. Chrono City ran twice: I stopped the first attempt because the machine it ran on was overheating, the version here is a fresh second run with the same brief. Fall Line’s brief asked it to recreate the gameplay of a well known freeride game without using its name or any of its assets.